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Cannot Cast From Source Type To Destination Type Mono

clone = Instantiate(projectile, transform.position, transform.rotation); clone.velocity = transform.TransformDirection (Vector3.forward * 10); attackTimer = coolDown; }


Comment Add comment · Show 1 10 |3000 characters needed characters left Your Email Password Forgot your password? If you are a new user, check out our FAQ for more information. My blog: PashamBlog Reply Rituranjan Member 305 Points 1259 Posts Re: how to resovle the error System.InvalidCastException: Cannot cast from source type to destina... his comment is here

Terms of Service Layout: fixed | fluid CodeProject, 503-250 Ferrand Drive Toronto Ontario, M3C 3G8 Canada +1 416-849-8900 x 100 Skip to content Ignore Learn more Please note that GitHub At least one element in the source array could not be cast down to the destination array type. Attachment: Duplicati duplicati member kenkendk commented Aug 5, 2014 From [email protected] on March 03, 2012 02:52:00 Great, it works! Join them; it only takes a minute: Sign up Xamarin - Cannot cast from source type to destination type up vote 0 down vote favorite I want to deserialize a json

DO NOT POST QUESTIONS ABOUT DESIGN, CSS OR SKINNING HERE, use the Help With Skins Forum for those questions. I googled it for at least 25 min now and I am getting off track. I may of course be mistaken, but I find it highly reasonable this was the case. 0 Answer by gw1108 · Jan 20, 2014 at 11:11 AM Instantiate returns type of

If it's null, you'd get that error. Here is the updated code: IEnumerator spawnDamageTexts() { //Spawn damage texts over time while(damgeTextsToSpawn > 0f) { GameObject clone = (GameObject)Instantiate(damageText, Vector3.zero, Quaternion.identity); clone.SetActive(false); damageTexts.Enqueue(clone); yield return new WaitForSeconds(1f); } } Related Questions Multiple Cars not working 1 Answer Distribute terrain in zones 3 Answers Flip over an object (smooth transition) 3 Answers Initialising List array for use in a custom Editor Your answer Hint: You can notify a user about this post by typing @username Attachments: Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each

What is the total sum of the cardinalities of all subsets of a set? We are making improvements to UA, see the list of changes. If you are using mojoPortal for a public site post your url here and show it off. 117 343 7/6/2015 11:42:42 PM Linux/Mono Discussions This forum is for any topic related I'll continue testing it and if I discover something else that doesn't work I'll notify you.

Related Questions What is wrong with my throttle script? 2 Answers C# Int to Float conversion performance 3 Answers IntVector2 Struct useful? 1 Answer Float to int casting in C# script Steps to produce the problem, expected results, and actual results. Please see below links..i hope it will be helpful to you.  http://msdn.microsoft.com/en-us/library/ms173105.aspx#Y1352 http://msdn.microsoft.com/en-us/library/y5b434w4.aspx http://msdn.microsoft.com/en-us/library/yht2cx7b.aspx Click on "Mark as Answer" button if this post is useful. Unanswered Execution failed.

Simply changing dynamic userInfo = JsonConvert.DeserializeObject(json); to dynamic userInfo = JsonConvert.DeserializeObject(json.ToString()); Should at least fix your exception. duplicati member kenkendk commented Aug 5, 2014 From [email protected] on February 22, 2012 00:44:14 I should have been a little more explicit. Also, can you give me a link to the Debian ISO you are using so I can replicate your system? Browse other questions tagged c# android json xamarin json.net or ask your own question.

There should be no need to restart unity but to simply reimport the script. this content LaserSkript+c__Iterator5.MoveNext () (at Assets/LaserSkript.cs:51) UnityEngine.MonoBehaviour:StartCoroutine(String) LaserSkript:Update() (at Assets/LaserSkript.cs:22) The error Line 40: GameObject ParticleEffectClone = (GameObject) Instantiate(pZeichnen,hit.point,Quaternion.identity); Destroy(ParticleEffectClone); public LineRenderer linieZeichnen; public ParticleSystem pZeichnen; void Start () { linieZeichnen = gameObject.GetComponent(); Ideally, if you post about problems, we will also be glad to have suggestions on how the problems can be fixed but all constructive feedback n these issues is welcome. 60 Personal Open source Business Explore Sign up Sign in Pricing Blog Support Search GitHub This repository Watch 125 Star 1,016 Fork 172 duplicati/duplicati Code Issues 545 Pull requests 0 Projects

Screen Shot 2014-07-03 at 13.53.27.png 1048x646 - 131K 0 DanHumphrey Dan Humphrey AUMember ✭ July 2014 This is now happening to me. System.InvalidCastException: Unable to cast object of type 'System.Int64' to type 'System.String'. What kind of error - is it console log error/warning? http://electrictricycle.net/cannot-cast/cannot-cast-from-source-type-to-destination-type-c-unity.html Privacy Statement| Terms of Use| Contact Us| Advertise With Us| CMS by Umbraco| Hosted on Microsoft Azure Feedback on ASP.NET| File Bugs| Support Lifecycle 12,573,450 members (39,910 online) Sign in Email

This is the code for my activity:- public class HorizontalActivity : Activity { private FVControl fView; protected override void OnCreate (Bundle bundle) { base.OnCreate (bundle); SetContentView (Resource.Layout.Main); Title I mean its ok to post such questions and maybe someone in the community may have some experience with it, just don't have the expectation that I will personally answer questions Reply adeelehsan Star 14742 Points 3106 Posts Re: how to resovle the error System.InvalidCastException: Cannot cast from source type to destina...

If a question is poorly phrased then either ask for clarification, ignore it, or edit the question and fix the problem.

Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by MrProfessorTroll · Jan 26, I'm not quite sure why the compiler is even allowing this, but that's most likely the source of your problem. You signed out in another tab or window. I did try with the Android project as the startup project, and tried with the debugger, and with real devices - Galaxy S5 running kitkat, HTC Desire HD running Gingerbread, HTC

The Complete Error Code: nvalidCastException: Cannot cast from source type to destination type. You signed in with another tab or window. Please Mark As Answer if it helped. http://electrictricycle.net/cannot-cast/cannot-cast-from-source-type-to-destination-type-unity3d.html Not the answer you're looking for?

Actually there are no problems doing that. 0 Answer by Patrick Lynch · Apr 24, 2011 at 04:57 AM You've got to cast it to a transform, then you can get Attachment: duplicati.log duplicati member kenkendk commented Aug 5, 2014 From [email protected] on February 27, 2012 04:52:50 Ok, that clearly explains the problem (to me). I've also tried different source folders containing files of different types and different sizes, but the result was the same. Cheers. 1 AndreiFilip Andrei Filip USMember ✭ August 2014 @GregMunn‌ thanks Greg, your solution worked for me.

Build Info: === Xamarin Studio === Version 5.1 (build 479) Installation UUID: 177ad0e1-4dd8-4b9d-a976-e313e3a41e47 Runtime: Mono 3.4.0 ((no/954ed3c) GTK+ 2.24.23 (Raleigh theme) Package version: 304000214 === Apple Developer Tools === Xcode 5.1.1 MP0732 · Jun 27, 2012 at 07:30 PM 0 Share I had the same problem. I've addressed the specific case that I replicated above and this may very well fix it for you but I'd really like to make sure. We are making improvements to UA, see the list of changes.

I had to add damageTexts = new Queue(); before I called the IEnumerator. I'm running Duplicati 1.3 on Debian testing i386 and I cannot use the program at all because for each file ${file} in the source folder it reports: "Failed to process file: Linux questions C# questions ASP.NET questions fabric questions SQL questions discussionsforums All Message Boards... how to resovle the error System.InvalidCastException: Cannot cast from source type to destination type. [Answered]RSS 3 replies Last post Apr 09, 2011 01:25 AM by Rituranjan ‹ Previous Thread|Next Thread ›

Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset at MonoDevelop.MonoDroid.MonoDroidProject.GetDeviceTarget (MonoDevelop.MonoDroid.MonoDroidProjectConfiguration conf) [0x00006] in /Users/builder/data/lanes/1008/e5a428ce/source/md-addins/MonoDevelop.MonoDroid/MonoDevelop.MonoDroid/MonoDroidProject.cs:419 at MonoDevelop.MonoDroid.RemovePackageFromDeviceHandler.Update (MonoDevelop.Components.Commands.CommandInfo info) [0x00012] in /Users/builder/data/lanes/1008/e5a428ce/source/md-addins/MonoDevelop.MonoDroid/MonoDevelop.MonoDroid/MonoDroidCommands.cs:299 at MonoDevelop.Components.Commands.CommandHandler.InternalUpdate (MonoDevelop.Components.Commands.CommandInfo info) [0x00003] in /Users/builder/data/lanes/1008/e5a428ce/source/monodevelop/main/src/core/MonoDevelop.Ide/MonoDevelop.Components.Commands/CommandHandler.cs:47 at MonoDevelop.Components.Commands.CommandManager.DefaultUpdateCommandInfo (MonoDevelop.Components.Commands.ActionCommand cmd, MonoDevelop.Components.Commands.CommandInfo info) [0x00084] in /Users/builder/data/lanes/1008/e5a428ce/source/monodevelop/main/src/core/MonoDevelop.Ide/MonoDevelop.Components.Commands/CommandManager.cs:1216 at Apr 07, 2011 03:57 AM|Mr.Techno|LINK Hi Rituranjan, Use proper datatypes and do proper casting. Such as (Rigidbody)Instantiate(pro.... 4 Replies · Add your reply Sort: 0 Best Answer Answer by MonkeyAssassin8 · Dec 16, 2010 at 12:50 PM I figured it out and my problem was

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So you're trying to cast from GameObject to GUIText, which means your source type (GameObject) is different to your destination type (GUIText) since one doesn't derive its type from the other. Apr 07, 2011 03:15 AM|adeelehsan|LINK Hi, you need to post your code here so that we could help you out. I will ask for the bug number and post it here. 0 DanielDrysdale Daniel Drysdale AUMember ✭ July 2014 Thanks Dan, it's good to know that it's not just us. 0 If you wait for someone else to commit the bug, you could be waiting for ages.... 0 Greg.9644 Shane Munn AUMember, Beta ✭ July 2014 @DanHumphrey When you run the android