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Cannot Cast From Source Type To Destination Type

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If you are a moderator, see our Moderator Guidelines page. We are making improvements to UA, see the list of changes. Then on the load you try to retreive the FishData.Store when the Profile.Store is first in the file. (I'm assuming you use the load from script 4 and the save in Not the answer you're looking for? http://electrictricycle.net/cannot-cast/cannot-cast-from-source-type-to-destination-type-unity3d.html

Shadow 7 Naked Wanderer Hi there. If your object is a custom type, you'll have to cast it to that type and access the information. You therefore cannot cast an Item to a EquipmentItem, since not all items are equipment items, but you can cast any EquipmentItem to an Item, since all EquipmentItems are Items. Comment Add comment · Show 5 · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster

Cannot Cast From Source Type To Destination Type C#

What is exactly meant by a "data set"? On verses, from major Hindu texts, similar in purport with the verses and messages found in the Bhagawat Gita Singular cohomology and birational equivalence What is the simplest way to put Only serialize the "holding" ExampleClass. –anothershrubery May 13 '15 at 9:16 add a comment| up vote 0 down vote Correct me if I'm wrong but it seems you first save Profile.Store

Try creating another class with public variables of Fish.Store and Profile.Store, like: public class ExampleClass { public Fish.Store FishStore; public Profile.Store ProfileStore; public ExampleClass() { } } Then do: ExampleClass example share|improve this answer answered Jul 31 '12 at 21:43 Nikola Radosavljević 5,6462033 add a comment| up vote 0 down vote if you are sure coord1 is Coordenada type use the explicit c# unity3d share|improve this question asked Sep 16 '14 at 21:33 PeterK 2,03543362 4 Post the original exception details(Exception type, message, stacktrace) instead of CAST ERROR HERE which says nothing Invalid Cast Exception Cannot Cast From Source Type To Destination Type Unity Services Showcase Learn Community Asset Store Get Unity UNITY ACCOUNT You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage

In this case, I am making inventory system with List<>Item. Resources.loadall Cannot Cast From Source Type To Destination Type Instantiate part of code: Rigidbody2D clone; clone = (Rigidbody2D)Instantiate(bullet, heroShip.transform.position, Quaternion.identity); clone.velocity = Vector2.right * bulletSpeed; Comment Add comment 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all Error message: Cannot cast from source type to destination type". http://answers.unity3d.com/questions/691858/cannot-cast-from-source-type-to-destination-type-i-1.html Hatemail, Jul 1, 2015 #4 Shadow 7 likes this.

I can try to send you the full list of packages that I have on my system and that are required for your program... Cannot Cast From Source Type To Destination Type Json Browse other questions tagged c# serialization save loading or ask your own question. At the moment when you're retreiving the fisdata you're actually retreiving the serialized profiledata. With your example, if I made a List<>Foo(Sorry to write the Foo outside of brackeys if I write inside of it, it is blowed up.) arrayFoo, then we can put the

Resources.loadall Cannot Cast From Source Type To Destination Type

On 1941 Dec 7, could Japan have destroyed the Panama Canal instead of Pearl Harbor in a surprise attack? check here If object that Coordenada is being compared to, is not of same type, just return appropriate value (may be -1, 1, 0, depends on your logic). Cannot Cast From Source Type To Destination Type C# Follow this Question Answers Answers and Comments 28 People are following this question. Invalidcastexception Cannot Cast From Source Type To Destination Type C# It should be corrected to : (object)dict["widget"] I'm not sure what you are trying to log there, but if it is the widget object's name it should go like this :

Attachment: Duplicati 1.3.1.1153.deb duplicati member kenkendk commented Aug 5, 2014 From [email protected] on March 03, 2012 02:52:00 Great, it works! http://electrictricycle.net/cannot-cast/cannot-cast-from-source-type-to-destination-type-mono.html you can cast your Thumb to a Finger. Like "fishdata" + currentID. –Casper Kleintjes May 12 '15 at 14:35 You could also reference your FishData.Store as a member of the ProfileData.Store, since they are meant to be more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed Cannot Cast From Source Type To Destination Type Gameobject

I just saw this bird outside my apartment. Is it acceptable to ask an unknown professor for help in a related field during his office hours? What are the alternatives to compound interest for a Muslim? check over here Aren't instances of classes supposed to be declared with lowercase letters, as with example and e?

It doesn't seem to be a Dictionary. –Marius Bancila Jul 21 '15 at 9:57 add a comment| 2 Answers 2 active oldest votes up vote 0 down vote Instead of Unity Resources.loadall Sprite Deicide666ra, Jul 1, 2015 #6 (You must log in or sign up to reply here.) Show Ignored Content Forums Search Forums Recent Posts Docs Supporters Downloads Search Resources Latest Reviews Plugins Advisor professor asks for my dissertation research source-code Assigning a unique representation to equivalent circular queues Can one bake a cake with a cooked egg instead of a raw one?

Join them; it only takes a minute: Sign up Cannot cast from source type to destination type when deserialize a file up vote 1 down vote favorite I am struggling with

The main root of my problem/understanding is that I cannot read the strings that I have stored in the dictionary. Why is this C++ code faster than my hand-written assembly for testing the Collatz conjecture? Teenage daughter refusing to go to school Which movie series are referenced in XKCD comic 1568? Unity Resources Load All Why do some airlines have different flight numbers for IATA and ICAO?

Once you have a Foo from your Bar, everything from Foo still exists in your variable, ie. Tagged: xamarin android c# json json.net 0 Sign In or Register to comment. In it, you'll get: The week's top questions and answers Important community announcements Questions that need answers see an example newsletter By subscribing, you agree to the privacy policy and terms http://electrictricycle.net/cannot-cast/cannot-cast-from-source-type-to-destination-type-c-unity.html c# serialization save loading share|improve this question edited May 12 '15 at 14:51 anothershrubery 11k83571 asked May 12 '15 at 13:44 Rhiu 84 add a comment| 2 Answers 2 active oldest

Shadow 7, Jul 1, 2015 #3 Hatemail Shotgun Ace Plugin Developer If you did: float floatN =(float) (int) ConfigVariable; it would of worked too. On this page you then get access to all the settings that Duplicati supports. asked 1 year ago viewed 636 times active 1 year ago Linked 16 Deserialize JSON string to Dictionary Related 7266What is the correct JSON content type?-2Cannot cast from source to destination duplicati member kenkendk commented Aug 5, 2014 From [email protected] on February 27, 2012 06:11:14 It's better if you try the latest testing release from here http://www.debian.org/devel/debian-installer/ These are direct links to

For some reason the two versions are clashing on your system. getyour411 · Apr 23, 2014 at 04:42 AM 0 Share Nice explanation Benproductions1 · Apr 23, 2014 at 06:11 AM 0 Share @getyour411 thanks ;) Your answer Hint: You can notify Sign In · Register Welcome Guides Recipes APIs Samples Forums Components Videos Forum › Xamarin Platform › Android Categories Recent Threads Activity Best Of... Is there a name for the (anti- ) pattern of passing parameters that will only be used several levels deep in the call chain?

This is my pillow Why was Susan treated so unkindly? But what if you have a variable of type Foo. Anyone know what it is? Debugger just breaks on line after the one that caused exception. –Nikola Radosavljević Jul 31 '12 at 21:40 i do believe the error is there tho because it is

You know, when we get the thing which was Bar Class from the arrayFoo, the type of the thing is Foo because we use List<>Foo. Xamarin Inc., as a wholly-owned Microsoft subsidiary acting as a separate legal entity, adheres to the Microsoft Privacy Statement: Privacy & cookies Skip to content Ignore Learn more Please note I am saving the file in one scene and tries to open the file in another scene. See if this answers your question. (stackoverflow.com/questions/20727787/…) –Nimesh Jul 21 '15 at 11:02 Thank you for the link but I'm not having issue with the dictionary returning null.

Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by Orloffyeah · Aug 16, Is it safe to use cheap USB data cables? Solutions? May I know why FishStore and ProfileStore have been capitalized at the beginning?